And unlike past games, that nonsense is usually unrelated to anything happening in the actual game - it's because I don't have enough boats/have too many boats or even crazier things. Maybe it's a little thing, but this all adds up to this situation where I have the Civ gameplay, and then I potentially have Kupe/Wilhelmina/Pedro II (choose a leader you personally don't like the model of) constantly interrupting the game and badgering me from turn 1 to turn 999 about some nonsense. I dunno, I think Civ 7 needs to explore the idea that leadership changes in Civs and that's part of what is interesting about history. Like linear tech trees, the single leader thing was an acceptable part of the game, but in 2020 it feels like something that can and should be innovated on rather than a static, core part of the game. Maybe 3 was the closest to a good idea with their leaders changing garments through the ages. This isn't Alpha Centauri where the game explains that the faction's leaders are basically immortal and are actually the eternal rulers of their Civ. There is some serious dissonance I have between the designers showing off their new leader stuff, and the fact that I have animations turned off - and even if I didn't, I would want to get out of diplomacy as fast as I possibly can.Īnd on a more general level, from an aesthetic perspective (less dealing with art style per se), I just don't get how individual leaders fit into Civ's concept of the universe. The cherry on top is that I don't even really like what they are doing with the leaders at the end of all this. And for some reason, the designers pour resources into leader animations and stuff like that. It's just form without function, and I don't like the form.Įngaging with diplomacy/in the leader interaction screen is just so unrewarding (thanks for telling me that my navy isn't big enough/I'm not sending you enough trade routes). TBH most of these things exacerbate on the late game, early game, when cities are small, conflicts are regional and there's plenty of space to explore it just feels right.Ĭlick to expand.I completely agree with your comments on diplomacy. boring terrain (all forest being the same for example) All improvements and cities looking the same late game. disjointed cities with few housing graphics a lot of the visual oddities and limitations seems to steam from this indecition: If I wanted to play civ6 as a boardgame I'd never get out of strategic view.
The map,I don't like getting constanly reminded the game can't make up It's mind if it wants you to be inmersed in the world It's generating or wanting to be a board game. Again, if this was just 2d still images they could have done way more reactions and interactions. The sad part is, after a while you don't even look at the leaders anymore and you just skip EVERY interaction, more over, a lot of animations are recicled or.just don't fit whetever new thing you are doing diplomatically.
As an animator I really like the quality of the leader interactions, however I think leaders have outgrown their usefulness in Civilization, If we are to have leaders I'd rather they kept them 2d, as the concept art they developed for civ 6.